Reference
Struct - Animation
Struct reference for iced::Animation.
Struct - Animation
Authoritative source: ref/doc/iced/struct.Animation.html.
# Rustdoc summary
The animation of some particular state.
# Verified declaration
rust
pub struct Animation<T> where T: Clone + Copy + PartialEq + FloatRepresentable,{ /* private fields */ }
# When to use
Use this struct when you need the concrete typed value represented by iced::... in application/runtime or layout code.
# Why to use
It gives explicit data and behavior surfaces aligned with rustdoc signatures and trait bounds.
# Example References
- ref/examples/loading_spinners/src/circular.rs
- ref/examples/gallery/src/main.rs
- ref/examples/markdown/src/main.rs
# Related
# Use this when...
- You need this concrete Iced type in state/configuration/helpers.
- You want stronger typing than primitive values provide.
- You are working with runtime primitives like Task/Subscription/Settings.
# Minimal example
rust
// Construct and pass this struct where the corresponding API expects it.
# How it works
Crate-level structs define shared runtime, geometry, styling, and configuration data. Using them directly keeps app code aligned with rustdoc contracts.
# Common patterns
rust
// Centralize commonly reused struct values in helper constructors.
# Gotchas / tips
- Prefer explicit Iced structs over loosely typed primitives where possible.
- Check trait bounds when using these types in generic code.
- For runtime structs, keep lifecycle ownership clear.