Reference
Family - Text Input
Unified reference for the Text Input widget family across module, constructor, and element APIs.
Family - Text Input
This page unifies related iced::widget APIs for the Text Input family.
# API surfaces
- Module: iced::widget::text_input
- Constructor: iced::widget::text_input
- Element: iced::widget::TextInput
# Surface summaries
# Module
Text inputs display fields that can be filled with text.
# Constructor
Creates a new TextInput .
# Element
A field that can be filled with text.
# Verified constructor signature
rust
pub fn text_input<'a, Message, Theme, Renderer>( placeholder: &str, value: &str, ) -> TextInput<'a, Message, Theme, Renderer> where Message: Clone, Theme: Catalog + 'a, Renderer: Renderer,
# Verified element declaration
rust
pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# Example References
- ref/examples/qr_code/src/main.rs
- ref/examples/todos/src/main.rs
- ref/examples/modal/src/main.rs
- ref/examples/multi_window/src/main.rs
- ref/examples/tour/src/main.rs
- ref/examples/changelog/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::widget::text_input; struct State { content: String, } #[derive(Debug, Clone)] enum Message { ContentChanged(String) } fn view(state: &State) -> Element<'_, Message> { text_input("Type something here...", &state.content) .on_input(Message::ContentChanged) .into() } fn update(state: &mut State, message: Message) { match message { Message::ContentChanged(content) => { state.content = content; } } }
# Element example
rust
use iced::widget::text_input; struct State { content: String, } #[derive(Debug, Clone)] enum Message { ContentChanged(String) } fn view(state: &State) -> Element<'_, Message> { text_input("Type something here...", &state.content) .on_input(Message::ContentChanged) .into() } fn update(state: &mut State, message: Message) { match message { Message::ContentChanged(content) => { state.content = content; } } }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.