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Reference

Family - Checkbox

Unified reference for the Checkbox widget family across module, constructor, and element APIs.

Version: latest | Last updated: 2026-02-19

Family - Checkbox

This page unifies related iced::widget APIs for the Checkbox family.

# API surfaces

# Surface summaries

# Module

Checkboxes can be used to let users make binary choices.

# Constructor

Creates a new Checkbox .

# Element

A box that can be checked.

# Verified constructor signature

rust
pub fn checkbox<'a, Message, Theme, Renderer>(
    is_checked: bool,
) -> Checkbox<'a, Message, Theme, Renderer>
where
    Theme: Catalog + 'a,
    Renderer: Renderer,

# Verified element declaration

rust
pub struct Checkbox<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>
where
    Renderer: Renderer,
    Theme: Catalog,{ /* private fields */ }

# Example References

  • ref/examples/svg/src/main.rs
  • ref/examples/layout/src/main.rs
  • ref/examples/checkbox/src/main.rs
  • ref/examples/tooltip/src/main.rs
  • ref/examples/tour/src/main.rs
  • ref/examples/game_of_life/src/main.rs

# Inline Examples (from rustdoc)

# Constructor example

rust
use iced::widget::checkbox;

struct State {
   is_checked: bool,
}

enum Message {
    CheckboxToggled(bool),
}

fn view(state: &State) -> Element<'_, Message> {
    checkbox(state.is_checked)
        .label("Toggle me!")
        .on_toggle(Message::CheckboxToggled)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::CheckboxToggled(is_checked) => {
            state.is_checked = is_checked;
        }
    }
}

# Element example

rust
use iced::widget::checkbox;

struct State {
   is_checked: bool,
}

enum Message {
    CheckboxToggled(bool),
}

fn view(state: &State) -> Element<'_, Message> {
    checkbox(state.is_checked)
        .label("Toggle me!")
        .on_toggle(Message::CheckboxToggled)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::CheckboxToggled(is_checked) => {
            state.is_checked = is_checked;
        }
    }
}

# Use this when...

  • You want one page that links module, constructor, and element surfaces.
  • You are deciding which API surface to start from.
  • You need a practical map for this widget domain.

# Minimal example

rust
// Typical flow:
// 1) Start with constructor usage.
// 2) Move to module docs for style/state details.
// 3) Use element docs for type-level control.

# How it works

Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.

# Common patterns

rust
// Build with constructor APIs first,
// then refine behavior/styles through related module and element docs.

# Gotchas / tips

  • Family routes normalize naming; module/function/struct names may differ slightly.
  • Prefer this page as your entrypoint when learning unfamiliar widgets.
  • Follow example references here before inventing integration patterns.