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Reference

Family - Combo Box

Unified reference for the Combo Box widget family across module, constructor, and element APIs.

Version: latest | Last updated: 2026-02-19

Family - Combo Box

This page unifies related iced::widget APIs for the Combo Box family.

# API surfaces

# Surface summaries

# Module

Combo boxes display a dropdown list of searchable and selectable options.

# Constructor

Creates a new ComboBox .

# Element

A widget for searching and selecting a single value from a list of options.

# Verified constructor signature

rust
pub fn combo_box<'a, T, Message, Theme, Renderer>(
    state: &'a State<T>,
    placeholder: &str,
    selection: Option<&T>,
    on_selected: impl Fn(T) -> Message + 'static,
) -> ComboBox<'a, T, Message, Theme, Renderer>
where
    T: Display + Clone,
    Theme: Catalog + 'a,
    Renderer: Renderer,

# Verified element declaration

rust
pub struct ComboBox<'a, T, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>
where
    Theme: Catalog,
    Renderer: Renderer,{ /* private fields */ }

# Example References

  • ref/examples/combo_box/src/main.rs

# Inline Examples (from rustdoc)

# Constructor example

rust
use iced::widget::combo_box;

struct State {
   fruits: combo_box::State<Fruit>,
   favorite: Option<Fruit>,
}

#[derive(Debug, Clone)]
enum Fruit {
    Apple,
    Orange,
    Strawberry,
    Tomato,
}

#[derive(Debug, Clone)]
enum Message {
    FruitSelected(Fruit),
}

fn view(state: &State) -> Element<'_, Message> {
    combo_box(
        &state.fruits,
        "Select your favorite fruit...",
        state.favorite.as_ref(),
        Message::FruitSelected
    )
    .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::FruitSelected(fruit) => {
            state.favorite = Some(fruit);
        }
    }
}

impl std::fmt::Display for Fruit {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.write_str(match self {
            Self::Apple => "Apple",
            Self::Orange => "Orange",
            Self::Strawberry => "Strawberry",
            Self::Tomato => "Tomato",
        })
    }
}

# Element example

rust
use iced::widget::combo_box;

struct State {
   fruits: combo_box::State<Fruit>,
   favorite: Option<Fruit>,
}

#[derive(Debug, Clone)]
enum Fruit {
    Apple,
    Orange,
    Strawberry,
    Tomato,
}

#[derive(Debug, Clone)]
enum Message {
    FruitSelected(Fruit),
}

fn view(state: &State) -> Element<'_, Message> {
    combo_box(
        &state.fruits,
        "Select your favorite fruit...",
        state.favorite.as_ref(),
        Message::FruitSelected
    )
    .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::FruitSelected(fruit) => {
            state.favorite = Some(fruit);
        }
    }
}

impl std::fmt::Display for Fruit {
    fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
        f.write_str(match self {
            Self::Apple => "Apple",
            Self::Orange => "Orange",
            Self::Strawberry => "Strawberry",
            Self::Tomato => "Tomato",
        })
    }
}

# Use this when...

  • You want one page that links module, constructor, and element surfaces.
  • You are deciding which API surface to start from.
  • You need a practical map for this widget domain.

# Minimal example

rust
// Typical flow:
// 1) Start with constructor usage.
// 2) Move to module docs for style/state details.
// 3) Use element docs for type-level control.

# How it works

Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.

# Common patterns

rust
// Build with constructor APIs first,
// then refine behavior/styles through related module and element docs.

# Gotchas / tips

  • Family routes normalize naming; module/function/struct names may differ slightly.
  • Prefer this page as your entrypoint when learning unfamiliar widgets.
  • Follow example references here before inventing integration patterns.