Reference
Family - Combo Box
Unified reference for the Combo Box widget family across module, constructor, and element APIs.
Family - Combo Box
This page unifies related iced::widget APIs for the Combo Box family.
# API surfaces
- Module: iced::widget::combo_box
- Constructor: iced::widget::combo_box
- Element: iced::widget::ComboBox
# Surface summaries
# Module
Combo boxes display a dropdown list of searchable and selectable options.
# Constructor
Creates a new ComboBox .
# Element
A widget for searching and selecting a single value from a list of options.
# Verified constructor signature
rust
pub fn combo_box<'a, T, Message, Theme, Renderer>( state: &'a State<T>, placeholder: &str, selection: Option<&T>, on_selected: impl Fn(T) -> Message + 'static, ) -> ComboBox<'a, T, Message, Theme, Renderer> where T: Display + Clone, Theme: Catalog + 'a, Renderer: Renderer,
# Verified element declaration
rust
pub struct ComboBox<'a, T, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# Example References
- ref/examples/combo_box/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::widget::combo_box; struct State { fruits: combo_box::State<Fruit>, favorite: Option<Fruit>, } #[derive(Debug, Clone)] enum Fruit { Apple, Orange, Strawberry, Tomato, } #[derive(Debug, Clone)] enum Message { FruitSelected(Fruit), } fn view(state: &State) -> Element<'_, Message> { combo_box( &state.fruits, "Select your favorite fruit...", state.favorite.as_ref(), Message::FruitSelected ) .into() } fn update(state: &mut State, message: Message) { match message { Message::FruitSelected(fruit) => { state.favorite = Some(fruit); } } } impl std::fmt::Display for Fruit { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.write_str(match self { Self::Apple => "Apple", Self::Orange => "Orange", Self::Strawberry => "Strawberry", Self::Tomato => "Tomato", }) } }
# Element example
rust
use iced::widget::combo_box; struct State { fruits: combo_box::State<Fruit>, favorite: Option<Fruit>, } #[derive(Debug, Clone)] enum Fruit { Apple, Orange, Strawberry, Tomato, } #[derive(Debug, Clone)] enum Message { FruitSelected(Fruit), } fn view(state: &State) -> Element<'_, Message> { combo_box( &state.fruits, "Select your favorite fruit...", state.favorite.as_ref(), Message::FruitSelected ) .into() } fn update(state: &mut State, message: Message) { match message { Message::FruitSelected(fruit) => { state.favorite = Some(fruit); } } } impl std::fmt::Display for Fruit { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.write_str(match self { Self::Apple => "Apple", Self::Orange => "Orange", Self::Strawberry => "Strawberry", Self::Tomato => "Tomato", }) } }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.