iced

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Source-verified docs generated from /src/content.

Reference

Element - Pane Grid

Struct reference for iced::widget::PaneGrid.

Version: latest | Last updated: 2026-02-19

Element - Pane Grid

Authoritative source: ref/doc/iced/widget/struct.PaneGrid.html.

# Rustdoc summary

A collection of panes distributed using either vertical or horizontal splits to completely fill the space available.

# Verified type declaration

rust
pub struct PaneGrid<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>
where
    Theme: Catalog,
    Renderer: Renderer,{ /* private fields */ }

# When to use

Use this element struct when you need direct type-level control over a widget value.

# Why to use

It enables strongly typed composition and explicit builder method flows.

# Example References

  • ref/examples/pane_grid/src/main.rs

# Inline Examples (from rustdoc)

rust
use iced::widget::{pane_grid, text};

struct State {
    panes: pane_grid::State<Pane>,
}

enum Pane {
    SomePane,
    AnotherKindOfPane,
}

enum Message {
    PaneDragged(pane_grid::DragEvent),
    PaneResized(pane_grid::ResizeEvent),
}

fn view(state: &State) -> Element<'_, Message> {
    pane_grid(&state.panes, |pane, state, is_maximized| {
        pane_grid::Content::new(match state {
            Pane::SomePane => text("This is some pane"),
            Pane::AnotherKindOfPane => text("This is another kind of pane"),
        })
    })
    .on_drag(Message::PaneDragged)
    .on_resize(10, Message::PaneResized)
    .into()
}

# Use this when...

  • You need the concrete widget struct type in signatures.
  • You are debugging type errors involving generic bounds.
  • You want lower-level control than constructor-only docs provide.

# Minimal example

rust
// Constructors usually produce this element type.
// Name the type explicitly only when type-level APIs need it.

# How it works

Element structs are the underlying widget types used by constructors. Most app code can stay constructor-first, then use element docs for advanced typing/customization.

# Common patterns

rust
// Use constructors in normal UI code,
// and reserve explicit element types for reusable abstractions.

# Gotchas / tips

  • You usually do not need to construct element structs directly.
  • Read trait bounds carefully when adding custom renderer/theme types.
  • If a method is missing, check the related module page.