Reference
Element - Pane Grid
Struct reference for iced::widget::PaneGrid.
Element - Pane Grid
Authoritative source: ref/doc/iced/widget/struct.PaneGrid.html.
# Rustdoc summary
A collection of panes distributed using either vertical or horizontal splits to completely fill the space available.
# Verified type declaration
rust
pub struct PaneGrid<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# When to use
Use this element struct when you need direct type-level control over a widget value.
# Why to use
It enables strongly typed composition and explicit builder method flows.
# Example References
- ref/examples/pane_grid/src/main.rs
# Inline Examples (from rustdoc)
rust
use iced::widget::{pane_grid, text}; struct State { panes: pane_grid::State<Pane>, } enum Pane { SomePane, AnotherKindOfPane, } enum Message { PaneDragged(pane_grid::DragEvent), PaneResized(pane_grid::ResizeEvent), } fn view(state: &State) -> Element<'_, Message> { pane_grid(&state.panes, |pane, state, is_maximized| { pane_grid::Content::new(match state { Pane::SomePane => text("This is some pane"), Pane::AnotherKindOfPane => text("This is another kind of pane"), }) }) .on_drag(Message::PaneDragged) .on_resize(10, Message::PaneResized) .into() }
# Related
# Use this when...
- You need the concrete widget struct type in signatures.
- You are debugging type errors involving generic bounds.
- You want lower-level control than constructor-only docs provide.
# Minimal example
rust
// Constructors usually produce this element type. // Name the type explicitly only when type-level APIs need it.
# How it works
Element structs are the underlying widget types used by constructors. Most app code can stay constructor-first, then use element docs for advanced typing/customization.
# Common patterns
rust
// Use constructors in normal UI code, // and reserve explicit element types for reusable abstractions.
# Gotchas / tips
- You usually do not need to construct element structs directly.
- Read trait bounds carefully when adding custom renderer/theme types.
- If a method is missing, check the related module page.