Reference
Family - Span
Unified reference for the Span widget family across module, constructor, and element APIs.
Family - Span
This page unifies related iced::widget APIs for the Span family.
# API surfaces
- Constructor: iced::widget::span
# Surface summaries
# Constructor
Creates a new Span of text with the provided content.
# Verified constructor signature
rust
pub fn span<'a, Link, Font>(text: impl IntoFragment<'a>) -> Span<'a, Link, Font>
# Example References
- ref/examples/clock/src/main.rs
- ref/examples/loupe/src/main.rs
- ref/examples/editor/src/main.rs
- ref/examples/modal/src/main.rs
- ref/examples/text/src/main.rs
- ref/examples/todos/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::font; use iced::widget::{rich_text, span}; use iced::{color, never, Font}; #[derive(Debug, Clone)] enum Message { // ... } fn view(state: &State) -> Element<'_, Message> { rich_text![ span("I am red!").color(color!(0xff0000)), " ", span("And I am bold!").font(Font { weight: font::Weight::Bold, ..Font::default() }), ] .on_link_click(never) .size(20) .into() }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.