Reference
Family - Tooltip
Unified reference for the Tooltip widget family across module, constructor, and element APIs.
Family - Tooltip
This page unifies related iced::widget APIs for the Tooltip family.
# API surfaces
- Module: iced::widget::tooltip
- Constructor: iced::widget::tooltip
- Element: iced::widget::Tooltip
# Surface summaries
# Module
Tooltips display a hint of information over some element when hovered.
# Constructor
Creates a new Tooltip for the provided content with the given
Element and tooltip::Position .
# Element
An element to display a widget over another.
# Verified constructor signature
rust
pub fn tooltip<'a, Message, Theme, Renderer>( content: impl Into<Element<'a, Message, Theme, Renderer>>, tooltip: impl Into<Element<'a, Message, Theme, Renderer>>, position: Position, ) -> Tooltip<'a, Message, Theme, Renderer> where Theme: Catalog + 'a, Renderer: Renderer,
# Verified element declaration
rust
pub struct Tooltip<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# Example References
- ref/examples/editor/src/main.rs
- ref/examples/tooltip/src/main.rs
- ref/examples/table/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::widget::{container, tooltip}; enum Message { // ... } fn view(_state: &State) -> Element<'_, Message> { tooltip( "Hover me to display the tooltip!", container("This is the tooltip contents!") .padding(10) .style(container::rounded_box), tooltip::Position::Bottom, ).into() }
# Element example
rust
use iced::widget::{container, tooltip}; enum Message { // ... } fn view(_state: &State) -> Element<'_, Message> { tooltip( "Hover me to display the tooltip!", container("This is the tooltip contents!") .padding(10) .style(container::rounded_box), tooltip::Position::Bottom, ).into() }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.