Reference
Family - Shader
Unified reference for the Shader widget family across module, constructor, and element APIs.
Family - Shader
This page unifies related iced::widget APIs for the Shader family.
# API surfaces
- Module: iced::widget::shader
- Constructor: iced::widget::shader
- Element: iced::widget::Shader
# Surface summaries
# Module
A custom shader widget for wgpu applications.
# Constructor
Creates a new Shader .
# Element
A widget which can render custom shaders with Iced’s wgpu backend.
# Verified constructor signature
rust
pub fn shader<Message, P>(program: P) -> Shader<Message, P> where P: Program<Message>,
# Verified element declaration
rust
pub struct Shader<Message, P> where P: Program<Message>,{ /* private fields */ }
# Example References
- ref/examples/custom_shader/src/main.rs
- ref/examples/custom_shader/src/scene.rs
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.