Guide
Project Setup
Structure an iced app around state, messages, update, and view.
Project Setup
The baseline Iced shape is: app state + message enum + update + view.
# Use this when...
- You are creating your first real app structure.
- You are deciding where state should live.
- You want scalable organization from the beginning.
# Minimal example
rust
#[derive(Default)] struct App { value: i64, } #[derive(Debug, Clone, Copy)] enum Message { Increment, }
# How it works
view maps interactions to Message values. update receives messages and mutates state. The runtime handles event loop + redraw.
# Common patterns
rust
use iced::widget::{button, column, text}; impl App { fn update(&mut self, message: Message) { match message { Message::Increment => self.value += 1, } } fn view(&self) -> iced::widget::Column<'_, Message> { column![text(self.value), button("+").on_press(Message::Increment)] } }
# Gotchas / tips
- Keep message names behavior-oriented (
SavePressed,InputChanged). - Avoid packing unrelated state into one struct too early.
- Return small helper widgets from functions to keep
viewreadable.