Reference
Element - Pick List
Struct reference for iced::widget::PickList.
Element - Pick List
Authoritative source: ref/doc/iced/widget/struct.PickList.html.
# Rustdoc summary
A widget for selecting a single value from a list of options.
# Verified type declaration
rust
pub struct PickList<'a, T, L, V, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where T: ToString + PartialEq + Clone, L: Borrow<[T]> + 'a, V: Borrow<T> + 'a, Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# When to use
Use this element struct when you need direct type-level control over a widget value.
# Why to use
It enables strongly typed composition and explicit builder method flows.
# Example References
- ref/examples/pick_list/src/main.rs
- ref/examples/changelog/src/main.rs
- ref/examples/editor/src/main.rs
- ref/examples/ferris/src/main.rs
- ref/examples/game_of_life/src/main.rs
- ref/examples/layout/src/main.rs
# Inline Examples (from rustdoc)
rust
use iced::widget::pick_list; struct State { favorite: Option<Fruit>, } #[derive(Debug, Clone, Copy, PartialEq, Eq)] enum Fruit { Apple, Orange, Strawberry, Tomato, } #[derive(Debug, Clone)] enum Message { FruitSelected(Fruit), } fn view(state: &State) -> Element<'_, Message> { let fruits = [ Fruit::Apple, Fruit::Orange, Fruit::Strawberry, Fruit::Tomato, ]; pick_list( fruits, state.favorite, Message::FruitSelected, ) .placeholder("Select your favorite fruit...") .into() } fn update(state: &mut State, message: Message) { match message { Message::FruitSelected(fruit) => { state.favorite = Some(fruit); } } } impl std::fmt::Display for Fruit { fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result { f.write_str(match self { Self::Apple => "Apple", Self::Orange => "Orange", Self::Strawberry => "Strawberry", Self::Tomato => "Tomato", }) } }
# Related
# Use this when...
- You need the concrete widget struct type in signatures.
- You are debugging type errors involving generic bounds.
- You want lower-level control than constructor-only docs provide.
# Minimal example
rust
// Constructors usually produce this element type. // Name the type explicitly only when type-level APIs need it.
# How it works
Element structs are the underlying widget types used by constructors. Most app code can stay constructor-first, then use element docs for advanced typing/customization.
# Common patterns
rust
// Use constructors in normal UI code, // and reserve explicit element types for reusable abstractions.
# Gotchas / tips
- You usually do not need to construct element structs directly.
- Read trait bounds carefully when adding custom renderer/theme types.
- If a method is missing, check the related module page.