iced

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Source-verified docs generated from /src/content.

Reference

Element - Text Input

Struct reference for iced::widget::TextInput.

Version: latest | Last updated: 2026-02-19

Element - Text Input

Authoritative source: ref/doc/iced/widget/struct.TextInput.html.

# Rustdoc summary

A field that can be filled with text.

# Verified type declaration

rust
pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>>
where
    Theme: Catalog,
    Renderer: Renderer,{ /* private fields */ }

# When to use

Use this element struct when you need direct type-level control over a widget value.

# Why to use

It enables strongly typed composition and explicit builder method flows.

# Example References

  • ref/examples/tour/src/main.rs
  • ref/examples/changelog/src/main.rs
  • ref/examples/integration/src/controls.rs
  • ref/examples/lazy/src/main.rs
  • ref/examples/modal/src/main.rs
  • ref/examples/multi_window/src/main.rs

# Inline Examples (from rustdoc)

rust
use iced::widget::text_input;

struct State {
   content: String,
}

#[derive(Debug, Clone)]
enum Message {
    ContentChanged(String)
}

fn view(state: &State) -> Element<'_, Message> {
    text_input("Type something here...", &state.content)
        .on_input(Message::ContentChanged)
        .into()
}

fn update(state: &mut State, message: Message) {
    match message {
        Message::ContentChanged(content) => {
            state.content = content;
        }
    }
}

# Use this when...

  • You need the concrete widget struct type in signatures.
  • You are debugging type errors involving generic bounds.
  • You want lower-level control than constructor-only docs provide.

# Minimal example

rust
// Constructors usually produce this element type.
// Name the type explicitly only when type-level APIs need it.

# How it works

Element structs are the underlying widget types used by constructors. Most app code can stay constructor-first, then use element docs for advanced typing/customization.

# Common patterns

rust
// Use constructors in normal UI code,
// and reserve explicit element types for reusable abstractions.

# Gotchas / tips

  • You usually do not need to construct element structs directly.
  • Read trait bounds carefully when adding custom renderer/theme types.
  • If a method is missing, check the related module page.