Reference
Element - Text Input
Struct reference for iced::widget::TextInput.
Element - Text Input
Authoritative source: ref/doc/iced/widget/struct.TextInput.html.
# Rustdoc summary
A field that can be filled with text.
# Verified type declaration
rust
pub struct TextInput<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# When to use
Use this element struct when you need direct type-level control over a widget value.
# Why to use
It enables strongly typed composition and explicit builder method flows.
# Example References
- ref/examples/tour/src/main.rs
- ref/examples/changelog/src/main.rs
- ref/examples/integration/src/controls.rs
- ref/examples/lazy/src/main.rs
- ref/examples/modal/src/main.rs
- ref/examples/multi_window/src/main.rs
# Inline Examples (from rustdoc)
rust
use iced::widget::text_input; struct State { content: String, } #[derive(Debug, Clone)] enum Message { ContentChanged(String) } fn view(state: &State) -> Element<'_, Message> { text_input("Type something here...", &state.content) .on_input(Message::ContentChanged) .into() } fn update(state: &mut State, message: Message) { match message { Message::ContentChanged(content) => { state.content = content; } } }
# Related
# Use this when...
- You need the concrete widget struct type in signatures.
- You are debugging type errors involving generic bounds.
- You want lower-level control than constructor-only docs provide.
# Minimal example
rust
// Constructors usually produce this element type. // Name the type explicitly only when type-level APIs need it.
# How it works
Element structs are the underlying widget types used by constructors. Most app code can stay constructor-first, then use element docs for advanced typing/customization.
# Common patterns
rust
// Use constructors in normal UI code, // and reserve explicit element types for reusable abstractions.
# Gotchas / tips
- You usually do not need to construct element structs directly.
- Read trait bounds carefully when adding custom renderer/theme types.
- If a method is missing, check the related module page.