Reference
Family - Float
Unified reference for the Float widget family across module, constructor, and element APIs.
Family - Float
This page unifies related iced::widget APIs for the Float family.
# API surfaces
- Module: iced::widget::float
- Constructor: iced::widget::float
- Element: iced::widget::Float
# Surface summaries
# Module
Make elements float!
# Constructor
Creates a new Float widget with the given content.
# Element
A widget that can make its contents float over other widgets.
# Verified constructor signature
rust
pub fn float<'a, Message, Theme, Renderer>( content: impl Into<Element<'a, Message, Theme, Renderer>>, ) -> Float<'a, Message, Theme, Renderer> where Theme: Catalog, Renderer: Renderer,
# Verified element declaration
rust
pub struct Float<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog,{ /* private fields */ }
# Example References
- ref/examples/custom_shader/src/scene/pipeline.rs
- ref/examples/gallery/src/main.rs
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.