Reference
Family - Radio
Unified reference for the Radio widget family across module, constructor, and element APIs.
Family - Radio
This page unifies related iced::widget APIs for the Radio family.
# API surfaces
- Module: iced::widget::radio
- Constructor: iced::widget::radio
- Element: iced::widget::Radio
# Surface summaries
# Module
Radio buttons let users choose a single option from a bunch of options.
# Constructor
Creates a new Radio .
# Element
A circular button representing a choice.
# Verified constructor signature
rust
pub fn radio<'a, Message, Theme, Renderer, V>( label: impl Into<String>, value: V, selected: Option<V>, on_click: impl FnOnce(V) -> Message, ) -> Radio<'a, Message, Theme, Renderer> where Message: Clone, Theme: Catalog + 'a, Renderer: Renderer, V: Copy + Eq,
# Verified element declaration
rust
pub struct Radio<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# Example References
- ref/examples/tour/src/main.rs
- ref/examples/scrollable/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::widget::{column, radio}; struct State { selection: Option<Choice>, } #[derive(Debug, Clone, Copy)] enum Message { RadioSelected(Choice), } #[derive(Debug, Clone, Copy, PartialEq, Eq)] enum Choice { A, B, C, All, } fn view(state: &State) -> Element<'_, Message> { let a = radio( "A", Choice::A, state.selection, Message::RadioSelected, ); let b = radio( "B", Choice::B, state.selection, Message::RadioSelected, ); let c = radio( "C", Choice::C, state.selection, Message::RadioSelected, ); let all = radio( "All of the above", Choice::All, state.selection, Message::RadioSelected ); column![a, b, c, all].into() }
# Element example
rust
use iced::widget::{column, radio}; struct State { selection: Option<Choice>, } #[derive(Debug, Clone, Copy)] enum Message { RadioSelected(Choice), } #[derive(Debug, Clone, Copy, PartialEq, Eq)] enum Choice { A, B, C, All, } fn view(state: &State) -> Element<'_, Message> { let a = radio( "A", Choice::A, state.selection, Message::RadioSelected, ); let b = radio( "B", Choice::B, state.selection, Message::RadioSelected, ); let c = radio( "C", Choice::C, state.selection, Message::RadioSelected, ); let all = radio( "All of the above", Choice::All, state.selection, Message::RadioSelected ); column![a, b, c, all].into() }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.