Reference
Family - Pane Grid
Unified reference for the Pane Grid widget family across module, constructor, and element APIs.
Family - Pane Grid
This page unifies related iced::widget APIs for the Pane Grid family.
# API surfaces
- Module: iced::widget::pane_grid
- Constructor: iced::widget::pane_grid
- Element: iced::widget::PaneGrid
# Surface summaries
# Module
Pane grids let your users split regions of your application and organize layout dynamically.
# Constructor
Creates a PaneGrid with the given pane_grid::State and view function.
# Element
A collection of panes distributed using either vertical or horizontal splits to completely fill the space available.
# Verified constructor signature
rust
pub fn pane_grid<'a, T, Message, Theme, Renderer>( state: &'a State<T>, view: impl Fn(Pane, &'a T, bool) -> Content<'a, Message, Theme, Renderer>, ) -> PaneGrid<'a, Message, Theme, Renderer> where Theme: Catalog, Renderer: Renderer,
# Verified element declaration
rust
pub struct PaneGrid<'a, Message, Theme = Theme, Renderer = Renderer<Renderer, Renderer>> where Theme: Catalog, Renderer: Renderer,{ /* private fields */ }
# Example References
- ref/examples/pane_grid/src/main.rs
# Inline Examples (from rustdoc)
# Constructor example
rust
use iced::widget::{pane_grid, text}; struct State { panes: pane_grid::State<Pane>, } enum Pane { SomePane, AnotherKindOfPane, } enum Message { PaneDragged(pane_grid::DragEvent), PaneResized(pane_grid::ResizeEvent), } fn view(state: &State) -> Element<'_, Message> { pane_grid(&state.panes, |pane, state, is_maximized| { pane_grid::Content::new(match state { Pane::SomePane => text("This is some pane"), Pane::AnotherKindOfPane => text("This is another kind of pane"), }) }) .on_drag(Message::PaneDragged) .on_resize(10, Message::PaneResized) .into() }
# Element example
rust
use iced::widget::{pane_grid, text}; struct State { panes: pane_grid::State<Pane>, } enum Pane { SomePane, AnotherKindOfPane, } enum Message { PaneDragged(pane_grid::DragEvent), PaneResized(pane_grid::ResizeEvent), } fn view(state: &State) -> Element<'_, Message> { pane_grid(&state.panes, |pane, state, is_maximized| { pane_grid::Content::new(match state { Pane::SomePane => text("This is some pane"), Pane::AnotherKindOfPane => text("This is another kind of pane"), }) }) .on_drag(Message::PaneDragged) .on_resize(10, Message::PaneResized) .into() }
# Related
# Use this when...
- You want one page that links module, constructor, and element surfaces.
- You are deciding which API surface to start from.
- You need a practical map for this widget domain.
# Minimal example
rust
// Typical flow: // 1) Start with constructor usage. // 2) Move to module docs for style/state details. // 3) Use element docs for type-level control.
# How it works
Family pages connect related docs so you do not miss capabilities that are split across constructor/module/element pages.
# Common patterns
rust
// Build with constructor APIs first, // then refine behavior/styles through related module and element docs.
# Gotchas / tips
- Family routes normalize naming; module/function/struct names may differ slightly.
- Prefer this page as your entrypoint when learning unfamiliar widgets.
- Follow example references here before inventing integration patterns.